Cognitive Absorption: An Empirical Examination of 3-D Immersive Virtual World Users

نویسنده

  • Vishal Midha
چکیده

The purpose of this conceptual replication study is to validate the cognitive absorption construct and the model proposed by Agarwal and Karahanna (2000) in the context of 3-D immersive virtual worlds. For this the original scale items were adapted to the new context, and the model was tested with the data collected from 307 customers of a large technology firm who voluntarily participated in a knowledge sharing activity in Second Life, a 3D virtual world platform. Overall, the replication results support the original model in the new setting – customers of a service firm involved in real life knowledge sharing activity in Second Life. Similar to the original study, this study finds that cognitive absorption positively influences perceived ease of use and perceived usefulness. In addition, unlike the original study, this replication study also finds support for positive relationship between perceived ease of use and perceived usefulness.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Exploring Virtual Geographic Environments

Virtual geographic environments (VGE) are environments pertaining to the relationship between post-humans and 3-D virtual worlds. Post-humans are defined as a combination of humans in the real world with 3-D avatars in 3-D virtual worlds. Five types of space, namely Internet space, data space, 3-D graphical space, personal perceptual and cognitive space, and social space are used to explore the...

متن کامل

Speculations on the Value of Telepresence

Synthetic environments (SE) feature computer-mediated interaction with an environment physically separate from the user. An SE allows human perceptual, cognitive, and psychomotor capabilities to be projected into distant, dangerous, or simulated environments. This article examines some aspects of application of immersive/telepresence interfaces and discusses how the new technology fits into a u...

متن کامل

Real-time Pattern Isolation and Recognition Over Immersive Sensor Data Streams

Data streams appear in many recent applications, where data are constantly changing or take the form of continuously arriving streams. We focus on data streams generated by sensors for monitoring users in immersive environments. To recognize users' interactions, we need to analyze the aggregation of several sensor data streams and match the result to a set of known actions. In addition, we need...

متن کامل

The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience

The "mediated sense of presence" is a technology-induced illusion of being present in one (simulated) place when one is actually present in another (physical) place. Typically experienced in virtual worlds, mediated presence is generated by different technological, cognitive, and emotional factors. The aim of this study was to test how to optimise the virtual experience by manipulating some of ...

متن کامل

. Definitions 2. Classifying Virtual Environments

In this paper, we explore the way in which virtual reality (VR) systems are being broadened to encompass a wide array of virtual worlds, many of which have immediate applicability to understanding urban issues through geocomputation. We sketch distinctions between immersive, semi-immersive and remote environments in which single and multiple users interact in a variety of ways. We show how such...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016